Game crashes on iPhone

kmdownskmdowns Member Posts: 14
edited November -1 in Working with GS (Mac)
After I load the game to my iPhone via the Viewer or via iTunes the game plays no sounds and then just hangs... Any ideas?

Running on iPhone 4 (4.0.2)

Comments

  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Are all your images less than 72 dpi?
  • kmdownskmdowns Member Posts: 14
    To answer the question no they are greater than 72dpi... Mainly at 150dpi
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    That the reason! They MUST be 72 or less dpi! Actually just put them on 72, And it will not crush. I have the same problem some time ago.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    That the reason! They MUST be 72 or less dpi! Actually just put them on 72, And it will not crush. I have the same problem some time ago.
  • kmdownskmdowns Member Posts: 14
    that's crazy, I guess it's just using too much resources.. I'll give it a try . Thanks!!
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    GS don't Accept Images with more than 72 Dpi.
  • kmdownskmdowns Member Posts: 14
    I just took a look at all of my images. They are all 72dpi. Should I go less?
  • victorkin11victorkin11 Member Posts: 251
    Check ram usage, check behave missing attribute,
    it will happen when you copy actor or behave,
    the missing attribute will become something like "scene. " or "game. ".
  • kmdownskmdowns Member Posts: 14
    Here's the info from GS Preview screen..

    Performance FPS 54.45
    Memory Usage
    Images : 1.0 MB
    Sounds: 528KB
    Game Engine 4.4MB
    Other 5.8MB
    Total : 11.7MB
  • ForteForte Member, PRO Posts: 297
    Holy crap! The game engine is a HUGE RAM user!

    Gamesalad needs to optimize!
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