iPhone 4 not loading Viewer?
juzcook
Member Posts: 259
Hi guys, I'm trying to test my app on my iPhone 4, but everytime I goto load it, the app sort of "half opens"... meaning the apps on the screen move away for the split of a second then come back to their place. Other times the screen goes black for an instance before it crashes. I've built it about 5 times with the latest version and I can't get past it. I have followed every instruction EXACTLY. Has anyone else had this problem? I'm running iOS 4.0.1
Comments
Another question associated to the viewer though, is that in iOS 4 my game runs unbelievably choppy (anywhere between 10 and 20 fps), but on an iPhone 3g simulation it runs perfect? My actual iphone 4 runs the game identical to the simulation on the Mac. Thanks for the quick reply tshirtbooth!
As for the game choppyness, here it is put simply:
iPhone 4 running 4.0.1 = Runs terrible
iPhone 4 simulator = Runs terrible
iPhone 3GS simulator = Runs superb
I'm assuming this must be an iPhone 4 issue (or a GS issue) seeing as an older iPhone can supposedly run it better? I'm about to try it all on my 2nd Gen iPod Touch to see how things are. I haven't found any threads by other users with this same problem so I'm not too sure what the problem is!
if it runs terrible on your iPhone 4, it's going to be terrible on all iDevices. Are you creating an AdHoc build to get it on your phone, or using the viewer? With the performance issues you're having, you really need to get that viewer working, it will give you valuable readouts on FPS, memory usage for audio, system, images, engine, stuff like that.
The crashing you are talking about in your original post points to a bad rule like tshirt said. double check to make sure you don't have a lingering attribute.
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