Collide bounciness with different assets

reddotincreddotinc Member Posts: 653
edited November -1 in Working with GS (Mac)
I have a player that I want to be very "bouncy" when colliding with one actor, but then with the floor, I want it to not be bouncy at all (stop on impact).

What is the best way to do this?

I've got restitution on the player set to 2, and on the floor set to 0.

Thanks!

// red.

Comments

  • VoidedSkyVoidedSky Member Posts: 1,095
    Player restitution: 0

    Floor restitution: 0

    Bouncy actor: 2

    Hope this helps!
  • reddotincreddotinc Member Posts: 653
    Ahh I see what I was doing "/!

    Now that breaks my bouncy actor.. hmm.. back to fixing!

    Thanks for the help :)

    // red.
  • reddotincreddotinc Member Posts: 653
    I knew I would revisit this topic "/

    I'm now having an issue with the "bouncy" actor, bouncing off the floor, which I don't want. I'm getting messed up with all the density and restitution business.

    Anyone care to provide a helpful insight? :)

    // red.
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