SYN TIP: Multi-line formatted text IS POSSIBLE IN GS!!!
synthesis
Member Posts: 1,693
I figured out a way to do basic multiline formatted text (color, font and size) within a single actor and dynamically updated without unlocking the actor in each scene.
Its a bit archaic in its methodology...but it works. I just tested on a compiled build and it seems to execute well...
Here is a screenshot of the results:
Here is the thread on www.GSProForum.com with the explanation on how to do it.
http://www.gsproforum.com/viewtopic.php?f=21&t=111
I've found this to be an excellent way to do level intro splash screens.
Its a bit archaic in its methodology...but it works. I just tested on a compiled build and it seems to execute well...
Here is a screenshot of the results:
Here is the thread on www.GSProForum.com with the explanation on how to do it.
http://www.gsproforum.com/viewtopic.php?f=21&t=111
I've found this to be an excellent way to do level intro splash screens.
Comments
Question. Mainly aimed at Gendai.
Does it use more RAM to use display text (like Syn did) or display a image?