SYN TIP: Multi-line formatted text IS POSSIBLE IN GS!!!

synthesissynthesis Member Posts: 1,693
edited November -1 in Working with GS (Mac)
I figured out a way to do basic multiline formatted text (color, font and size) within a single actor and dynamically updated without unlocking the actor in each scene.

Its a bit archaic in its methodology...but it works. I just tested on a compiled build and it seems to execute well...

Here is a screenshot of the results:
image

Here is the thread on www.GSProForum.com with the explanation on how to do it.
http://www.gsproforum.com/viewtopic.php?f=21&t=111

I've found this to be an excellent way to do level intro splash screens.

Comments

  • chosenonestudioschosenonestudios Member Posts: 1,714
    Very cool, I think I'll use this, thanks.

    Question. Mainly aimed at Gendai.

    Does it use more RAM to use display text (like Syn did) or display a image?
  • synthesissynthesis Member Posts: 1,693
    The image is there regardless (as a background). I can't imagine vector text would impact the RAM or FPS very much if any. However using this method...it can keep your app bundle size lower (less images to ship in the app)...and your scene size lower if you use splash text multiple times in a scene (recycled background image in multiple instances...with unique text in each instance).
  • butterbeanbutterbean Member Posts: 4,315
    Thanks! Extremely helpful! :)
Sign In or Register to comment.