Shoot Shoota

ktfrightktfright Member Posts: 964
edited November -1 in Announce Your Game!
I uploaded a new build of the second game I've ever made using GS, and it literally used to be boxes before it played like this.

Like always, any feedback is good feedback.

http://gamesalad.com/game/play/5942

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    I like the game name ;)

    It's a good start mate - I'd caution about the rate of fire though - you may run into problems with slowdown, especially on a first gen ipod touch!

    You may need some variety in enemies/levels/weapons/sound - but I know you know this already!

    Apart from that - great stuff!

    QS :)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • ktfrightktfright Member Posts: 964
    @QS, got it covered, I have more dfficult enemies and less rate of fire in the works
  • ktfrightktfright Member Posts: 964
    List of things to implement:

    1. Add 3-6 more types of enemies

    2. Add a boss

    3. Tone down rate of fire, and maybe add weapon toggle switcher

    4. Weapon specific to enemy

    5.player should die with a life % display over it

    6. some enemies should shoot back with homing missiles

    also, how do you like the graphics, do you like the stars and planets and stuff moving in the background? Does it have that space feel to it?
  • butterbeanbutterbean Member Posts: 4,315
    Cool start to a shooter game! Love the graphics, and the controls are tight :)

    But most of all....

    You must be a true gamer to understand the statement "All your bases are belong to us"

    Fabulous!
  • quantumsheepquantumsheep Member Posts: 8,188
    Just a thought - if you change the rotation of the score and health and put them to the far right of the screen, you have a shooter where you hold the iPhone vertically! Give it a go! :)

    Otherwise, coming on nicely - your ship goes *under* the spinny thing, and you probably don't need any see-through bits on the planet!

    Hope that helps,

    QS :)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • ktfrightktfright Member Posts: 964
    a shoot shoota update is now live,now with boss ad switchable weapons tagged to certain enemies. enjoy.

    http://gamesalad.com/game/play/5942
  • ktfrightktfright Member Posts: 964
    should i add the player dies too?
  • ktfrightktfright Member Posts: 964
    Does anybody know how to get one of my enemy ships to move in a wave motion, the wiki isn't helping at all?
  • ktfrightktfright Member Posts: 964
    anything to help me on this?
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Hey,

    To get your enemy ship moving in a sine wave try this:

    In the enemy ship, create a new enemy ship attribute called initY

    In the enemy ship, add a Change Attribute:
    self.initY = self.Position.Y

    In the enemy ship, add a Constrain Attribute:
    self.PositionY = 15*sin( self.Time *140)+ self.initY

    The 15 is the height of the sine wave...
    The 140 is frequency of the waves. It kind of acts like the speed of the wave in this case.
    Change these numbers to get different effects. You can also make them attributes so you don't have to dig down into the expression editor to change them.

    Hope this helps!
    Joe
  • ktfrightktfright Member Posts: 964
    thanks, ill try that.
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