Shoot Shoota
ktfright
Member Posts: 964
I uploaded a new build of the second game I've ever made using GS, and it literally used to be boxes before it played like this.
Like always, any feedback is good feedback.
http://gamesalad.com/game/play/5942
Like always, any feedback is good feedback.
http://gamesalad.com/game/play/5942
Comments
It's a good start mate - I'd caution about the rate of fire though - you may run into problems with slowdown, especially on a first gen ipod touch!
You may need some variety in enemies/levels/weapons/sound - but I know you know this already!
Apart from that - great stuff!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
1. Add 3-6 more types of enemies
2. Add a boss
3. Tone down rate of fire, and maybe add weapon toggle switcher
4. Weapon specific to enemy
5.player should die with a life % display over it
6. some enemies should shoot back with homing missiles
also, how do you like the graphics, do you like the stars and planets and stuff moving in the background? Does it have that space feel to it?
But most of all....
You must be a true gamer to understand the statement "All your bases are belong to us"
Fabulous!
Otherwise, coming on nicely - your ship goes *under* the spinny thing, and you probably don't need any see-through bits on the planet!
Hope that helps,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
http://gamesalad.com/game/play/5942
To get your enemy ship moving in a sine wave try this:
In the enemy ship, create a new enemy ship attribute called initY
In the enemy ship, add a Change Attribute:
self.initY = self.Position.Y
In the enemy ship, add a Constrain Attribute:
self.PositionY = 15*sin( self.Time *140)+ self.initY
The 15 is the height of the sine wave...
The 140 is frequency of the waves. It kind of acts like the speed of the wave in this case.
Change these numbers to get different effects. You can also make them attributes so you don't have to dig down into the expression editor to change them.
Hope this helps!
Joe