" We don't need any more Fart apps. If your app doesn't do something useful or provide some form of lasting entertainment, it may not be accepted. If your App looks like it was cobbled together in a few days, or you're trying to get your first practice App into the store to impress your friends, please brace yourself for rejection. We have lots of serious developers who don't want their quality Apps to be surrounded by amateur hour."
I liked this:) Maybe theres still hope for the AppStore:D
I made a simple flash based app with CS5 when it was released...it was nothing more than a simple animation with music and the performance was terrible. I think there is quite a lot of optimization required to get from a flash web game to a version packaged for an idevice that performs well. I wouldn't be surprised if many of the casual flash users that might have looked at app store releases are so hacked off with Apple that they simply don't bother and continue with the other mobile platforms that are available to them and that they have been concentrating on since Apple locked them out.
dhondon said: Good point. But for how long? Don't you think flash will get it soon?
I don't know. If it's long enough for GameSalad to catch up, then I'd probably stay with GameSalad. Flash is hard. Actionscript seems to get more complicated with each update.
A good example, making a button to go to the next frame... very straightforward with Flash 4, but very confusing with CS4. I like vector graphics, which is excellent for 2D games, but GameSalad is easier than Flash.
dhondon said: " We don't need any more Fart apps. If your app doesn't do something useful or provide some form of lasting entertainment, it may not be accepted. If your App looks like it was cobbled together in a few days, or you're trying to get your first practice App into the store to impress your friends, please brace yourself for rejection. We have lots of serious developers who don't want their quality Apps to be surrounded by amateur hour."
I liked this:) Maybe theres still hope for the AppStore:D
dhondon said: "2.9 Apps that are "beta", "demo", "trial", or "test" versions will be rejected"
So no more lite versions? And if not: what is the difference between an demo version and lite version?
That's always been in their terms. If you call it lite that is fine. However you can not include content that can't be played (ie. grayed out levels) or stick big adverts to your main app on the front page. The basic idea is that they want it to be a smaller (but fully playable) game that encourages people who want the larger one to buy it, not just one big advert.
Comments
If your App looks like it was cobbled together in a few days, or you're trying to get your first practice App into the store to impress your friends, please brace yourself for rejection. We have lots of serious developers who don't want their quality Apps to be surrounded by amateur hour."
I liked this:) Maybe theres still hope for the AppStore:D
A good example, making a button to go to the next frame... very straightforward with Flash 4, but very confusing with CS4. I like vector graphics, which is excellent for 2D games, but GameSalad is easier than Flash.
Apps that are "beta", "demo", "trial", or "test" versions will be rejected"
So no more lite versions?
And if not: what is the difference between an demo version and lite version?
Apps larger than 20MB in size will not download over cellular networks (this is automatically prohibited by the App Store