Free GS Project File - iPad Card Matching Game.
wayneh001
Member Posts: 300
Hi All,
Here's a Card Matching Game I built in GameSalad a while ago. It's not really a 'Template/Guide' as such, but it's a good base for a HD - iPad based Card Matching Game. Replace some grapics, cards etc, and your good to go.
Features:
> 3 Game modes to choose from.
> HD Graphics.
> Cards mixed up differently for every game.
> Card matching, mixing and detection.
> Timers, Best Score/Time etc.
> Debug Mode to see Rules in action.
> Only 2 Scenes.
NOTE: The 3 Modes in the downloadable project has been changed to:
1. RETRO CONSOLES
2. ANIMALS
3. TOYS
Download here (17mb):
http://www.deepblueideas.com/iphone/gstemplates/ipad/Card_Match_Template Example.zip
Video Here:
Some images, sounds and music files may be subject to copyright, please ensure you change the graphics where appropriate.
Wayne H
Here's a Card Matching Game I built in GameSalad a while ago. It's not really a 'Template/Guide' as such, but it's a good base for a HD - iPad based Card Matching Game. Replace some grapics, cards etc, and your good to go.
Features:
> 3 Game modes to choose from.
> HD Graphics.
> Cards mixed up differently for every game.
> Card matching, mixing and detection.
> Timers, Best Score/Time etc.
> Debug Mode to see Rules in action.
> Only 2 Scenes.
NOTE: The 3 Modes in the downloadable project has been changed to:
1. RETRO CONSOLES
2. ANIMALS
3. TOYS
Download here (17mb):
http://www.deepblueideas.com/iphone/gstemplates/ipad/Card_Match_Template Example.zip
Video Here:
Some images, sounds and music files may be subject to copyright, please ensure you change the graphics where appropriate.
Wayne H
This discussion has been closed.
Comments
http://www.deepblueideas.com/iphone/gstemplates/ipad/Card_Match_Template Example.zip
!! oops - Here's a revised link to the Project File:
http://www.deepblueideas.com/iphone/gstemplates/ipad/Card_Match_Template_Example.zip
I'll certainly give this a go. Would be useful as a free promo game for Project AWE
Seriously, you need a bloody medal for services rendered!
Thanks!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Greg
Great work
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
And I saw my avatar in there along with QS!
Darren.
Thanks
Steve
I get that when the scene starts all the game.IDs are set to 0 along with other attributes and then the manager2 actor moves around the screen colliding with the card actors. This in turn randomizes the ID of those cards which is linked to an image.
What I don't understand is how each card gets assigned an ID other than 1 as all the cards have the rule:
when game.ID1 < 2
change attribute game.ID1 to game.ID1 + 1
change attribute self.cardID to 1
I've had the debug mode on and I can see the numbers changing to anything between 1 and 8 but I really don't get how it works.
I then don't get how anything other than the image linked to ID1 is shown as I can't see any rules that link images to IDs.
Also, what is the RandomSeed doing?
Sorry for all the newb questions but I really want to understand this.
Cheers,
LBG