~--!QUICKTIME SUPPORT!--~

GamexcbGamexcb Member Posts: 179
edited November -1 in Working with GS (Mac)
I have recently attempted to put a title into a one of our coming games it has around 800 frames and we have fully compressed -all- of our images! When used on OS X but it lags and takes minutes to start! We need Quicktime Movie Support so we can use pre-rended sequences and don't experience crashes and lag!

-Gamexcb

Comments

  • StusAppsStusApps Member, PRO Posts: 1,352
    of course it would be nice but the simple answer is that gamesalad can't play video or large animation so don't use them in your game.

    the animation behaviour is really for animating characters and sprites. imagine trying to load a scene up with 800 large images in it, it's gonna be slow and crash. stick to the features that gamesalad can do.
  • GamexcbGamexcb Member Posts: 179
    I am not asking if it can I am requesting it as a feature. If you want professional and clean looking games we need a way to show movies.
  • DhondonDhondon Member Posts: 717
    Movies in iPhone games is just a waist of space. There are more important features that has to be implemented. I hate Gameloft games because the have these huge boring intros. Tell the story in-game.
  • netdzynrnetdzynr Member Posts: 296
    @Gamexcb:
    Stus is right, the animation behavior in GS doesn't seem designed support that kind of heavy playback. That being said, you might want to try a technique FMG shared with me, which has eased the burden somewhat in my own work. Instead of using an animation behavior, set up all your frames with a consistent naming convention (ie frame1.png, frame2.png, frame3.png, etc) and use an actor with a timer that changes its own image every 0.1 seconds or so with a counter attribute.

    every 0.1 seconds, set attribute self.image to ("frame"..self.frameCount..".png")
    set attribute self.frameCount to self.frameCount + 1

    The sheer number of frames you have is very high and you should probably cut them down, but you might have better success with the above technique.
  • victorkin11victorkin11 Member Posts: 251
    Add a movie scene, just playing mov use the build in player, should be very easy, and not use much resource, not only useful for games opening & ending, also working for other type of application.
  • GamexcbGamexcb Member Posts: 179
    Yeah in between for cutscenes! Programming wise on GS's end would be so easy! Just a few lines of code! We are shrinking our image sequence for the moment but Gamesalad still lacks a professional end product look! This would greatly improve that!
  • design219design219 Member Posts: 2,273
    Yes. It would be nice, but way down the list of needs at this point.
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