Changing the resolution of my existing project

ramis2kramis2k Member, PRO Posts: 17
edited November -1 in Working with GS (Mac)
Ok, when I started my game I barely looked at the reference. I just jumped into it. Now I'm finishing the gameplay and want to start working on the final version of the graphics.

But I did all the game in 320x480.

What should I do to migrate my project to Iphone 4 resolution?

Actually, I'm using coordinates of the screen to spawn actors, etc... should I change them too? (I guess multiply by 2 all the values?)

Is there a way to make it fully compatible with Iphone 4, Iphone 3 and Ipad at the same time?

Thank you very much guys.

Comments

  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    You will just need to change the images to twice the original size keeping in mind of the 1024 dimension limit. Then Check the Resolution Independence checkbox on the Project Editor.

    When it is compiled it should be ready for both resolutions.

    You do not need to change any attributes, logic, etc. for 640x960.
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