problem with music on my iPad

galbangalban Member Posts: 62
edited November -1 in Working with GS (Mac)
Hello

I imported the music (256 Kb MP3 stereo) in my game When loading a new level on my iPad for the first time, I have a little saccade (like a scratch on a CD) on my music. But if I restart the level, there is no saccade.
I tried to change bitrate (128) in my MP3 before importing in gamesald but it changes nothing. I saw that gamesalad proposed import mono, but I lose too much quality.
What do you recommend as a format for import (MP3, WAV, bitrate ...)
Have you any idea of the reason for these saccades.

Sorry for my english (i'm french ...)

Comments

  • netdzynrnetdzynr Member Posts: 296
    If you use WAV, GS will convert the sound file to the proper format when importing (.m4a for music, .ogg for sounds).

    Otherwise, you can create your original sounds in .m4a, .ogg, or .caf format.
  • galbangalban Member Posts: 62
    I have tested to import directly my musics on WAV format, but the problem persist
  • galbangalban Member Posts: 62
    Yes, i have converted my music to mono, and now it works.
  • jstrahanjstrahan Member Posts: 498
    Set a slight pause before music start to allow time for the sound to load into memory
  • jstrahanjstrahan Member Posts: 498
    Have the sound volume turned all the way down then after a second have the volume turned up
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