In game advertising?

KeyvisualsKeyvisuals Member Posts: 13
Hello,

I read in a previous post that a GameSalad games gets converted to an Xcode project so that we can compile and sign the binary on our own.

Is it currently possible to incorporate AdMob or other mobile advertising code before submission? I saw this question asked in another post but it was unanswered.

Comments

  • SnowleapordSnowleapord Member Posts: 77
    Well yu are gonnna have to add like a behavior to play a clip during a sceene or make a behavior. There might be a behavior to play a video or music....
  • KeyvisualsKeyvisuals Member Posts: 13
    Ok, thanks but I'm not trying to play a video or music. I'm asking if it's possible embed AdMob Ads (www.admob.com), It would have to be done in xcode. Either programatically or through interface builder.
  • SnowleapordSnowleapord Member Posts: 77
    Yes It just came to me... If you like take the add, make a new actor andplace the add ass the main picture and put it in the box and then break the add down into the animate rule, like take the add and take the frames and use them for the animate behavior..
    Hope it works!!
    Snow leapord
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    sorry snowlaepord, it's not that easy :)

    Admob requires you add their SDK to your iPhone project, create a new UIView using Interface Builder, and then when you load up the app, it populates that view with ads pulled down from the server.

    There are two ways I can think of doing this:
    1. Have GameSalad have an option to add AdMob where you just need to input your details and it does the rest.
    2. Design the game so the it doesn't use the entire screen, then manually add AdMob to the xcode project after it is compiled. I think you should be able to add the 2nd UIView, it would just overlap the game, which is why you would have to take that into account when you build it.

    I'm not sure if #2 would actually work, and I havn't had the time to test it, but that's what I would try first.
  • KeyvisualsKeyvisuals Member Posts: 13
    #2 is what I was thinking but i haven't actually built anything worth submitting yet - so I cannot test the theory. I'd love to hear from someone who could try and post their results.
  • madpoetmadpoet Member Posts: 59
    Is it possible to manipulate xcode outside of Gamesalad with the intent to add GPS, server access?
  • PhoticsPhotics Member Posts: 4,172
    Heh... nice zombie post!

    I think GameSalad was changed so that the finished project could no longer be modified by xcode.
  • madpoetmadpoet Member Posts: 59
    Why does GS exclude the usage of pulling info frm server and GPS etc.
    The code in Unity for pulling image from URL is one line so it seems pretty simple
    and the advantage for devs would be significant IMO.

    P
  • jstrahanjstrahan Member Posts: 498
    I got in game adv anyone want to buy some space lol
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