In game advertising?
Keyvisuals
Member Posts: 13
Hello,
I read in a previous post that a GameSalad games gets converted to an Xcode project so that we can compile and sign the binary on our own.
Is it currently possible to incorporate AdMob or other mobile advertising code before submission? I saw this question asked in another post but it was unanswered.
I read in a previous post that a GameSalad games gets converted to an Xcode project so that we can compile and sign the binary on our own.
Is it currently possible to incorporate AdMob or other mobile advertising code before submission? I saw this question asked in another post but it was unanswered.
Comments
Hope it works!!
Snow leapord
Admob requires you add their SDK to your iPhone project, create a new UIView using Interface Builder, and then when you load up the app, it populates that view with ads pulled down from the server.
There are two ways I can think of doing this:
1. Have GameSalad have an option to add AdMob where you just need to input your details and it does the rest.
2. Design the game so the it doesn't use the entire screen, then manually add AdMob to the xcode project after it is compiled. I think you should be able to add the 2nd UIView, it would just overlap the game, which is why you would have to take that into account when you build it.
I'm not sure if #2 would actually work, and I havn't had the time to test it, but that's what I would try first.
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I think GameSalad was changed so that the finished project could no longer be modified by xcode.
The code in Unity for pulling image from URL is one line so it seems pretty simple
and the advantage for devs would be significant IMO.
P