Same game style as 'Knights Rush'?
duckwit
Member Posts: 46
Has anyone on GameSalad made a game like Knights Rush? (Like, same game logic)
Where you move up and down and left and right....
I'd be really interested to see if there is
Duckwit
Where you move up and down and left and right....
I'd be really interested to see if there is
Duckwit
Comments
Or the second promo game, when you are a knight?
If you mean the first one - I don't know, but I think that this is possible.
If you mean the second one - sure, just check out Cave Adventure in GS. It's simillar (but for keyboard).
Darren.
Do you know of any examples made by a GS user?
I can see how that would be a problem.... so GS cannot switch an actors layer? That sound like a real bummer. But what if lets say, each rock, had a layer in front of actor that had a rock, and a rock in the same position on a layer behind the actor. When the actor is in front of the rock, the layer with the rock in front of the character would have the rock removed, and replaced if the character was behind the rock. Do you think that would work?
Not sure how you would do the jumping either tbh.
Darren.
thanks for your help Darren
Rule - when collides with hole
------Rule when self.width = (original width)
---------change self.fall to true
Rule when self.fall is true
----(insert fall behaviors here - animation, etc.)
This way you can jump over a hole but you can't walk over a hole.