Gravity ... then make an actor non-moveable
beefy_clyro
Member Posts: 5,394
Hi Everyone. I've been stuck on this for a while now and thought i'd come see if anyone can help. Basically, i have a block, it has an acceleration rule down to act as gravity. I have it set to collide with other blocks. This works fine but once it has fallen, i no longer want it to move. Other actors are currently hitting it and moving it once it has fallen. Any ideas are greatly appreciated, thanks
Comments
In the moving actor that falls have a rule that says
Rule- when self.linear.motion.X=0
----spawn non-moving actor
----destroy