Question for tshirtbooth

DevilsDevils Member Posts: 561
edited November -1 in Working with GS (Mac)
Alright thank you very much for looking at my project. I have it saved and I wanted to ask you a few things. First off why can't I get my copy of the app to work like yours does? I watched the video and I created my attribute like you said but when I do it I can't get it to work. Could it be that I have the demo software? Also when I look at your work and I do the exact same thing I still get the text display over itself. When you create the integer attribute are you suppose to create one for each display? I am going to use the fixed file you sent me but I was just trying to figure out why mine is not working I am somewhat confused because wherever I see self.Name or game.Name I try to replace name with my file names is that wrong?

Comments

  • StusAppsStusApps Member, PRO Posts: 1,352
    you can not manually type in attributes like self.xxxxx or game.xxxxx within behaviors they must be selected by clicking them.
  • DevilsDevils Member Posts: 561
    @StusApps I know that now thanks.

    @tshirtbooth I'm using the working file I was just trying to do mine on my own to see where I keep messing up. I know I created the attribute but I named it .text instead of .changetext could that be a problem as well?
  • DevilsDevils Member Posts: 561
    Alright tshirtbooth I think I got it working now other then not having the 50 text in there I'm sure it will work. I sent the file so you could look at it.
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