walls wall and more walls
rustbucket
Member Posts: 19
Apologies if this has been covered: I have a game in which you guide a ball through a maze (original, I know!) and when the player touches any of the walls they lose some energy. At the moment I have the mazes drawn out in photoshop and placed in a background layer and an invisible actor call "wall" that makes the player bounce and tracks collisions. Given the size of each level is there a convenient/effective way to make the above happen *without* having to place a zillion wall actors in each level to track when the player has hit a wall? Having to do this for the 20+ levels I want to create seems pretty time consuming...
Comments
Place them by hand.
A-Mazing! (Experiment)
(I also tried it with four actors using rotation.)
However, I abandoned this idea when I realized that it would be easier to simply place the walls manually
On the subject, I'm assuming all these walls aren't going to slow down my FPS by that much as GS is just creating instances of the one object?
Make sure to turn 'visible' off in their attributes so the graphics processor doesn't needlessly draw them.