General 2D Animation Questions.
Devils
Member Posts: 561
Alright if there is anyone here that could help out that be wonderful. I would like to know about how much would it cost to amimate a 2D character with 11 animations at 30 fps? I just need a rough estimate. That's just one character the game will have 15 in total. Two of the characters will have 11 animations and the rest will consist of 5-6 animations each.
Comments
theres quite a few additional details an artist would need.
1) a list of the animations required (some will take longer to complete than others, based on the complexity of the movement)
2) pixel sizes of required sprites
3) description of character (is it human, what clothing etc)
4) graphical style your hoping for (pixel, cartoony, realistic/detailed)
5) required timescale to complete the assets.
Also any info you can give on what kind of game your making is also going to be useful to the artist, as it will help them to better understand how the animations will need to work in relation to background art and other sprites.
those details will help the artist to realistically assess the work involved and give an estimate on time involved and cost. Obviously the more complex the character, its movement and the detailing you require, the longer it will take, and the costlier it will be.
i would say.. create a budget in your mind and then look for animators who are willing to work for that amount. for 3D animation your looking at anywhere between 50-300 usd per second, again depending on the quality vs experience your looking for
The animations would consist of the following:
Walk Left Animation
Walk Right Animation
Jumping Up/Down Animation x2
Death Animation
Change Animation
Hit Animation
Firing Animation x 4
In the x2 I am guessing that falling down will also be considered an animation but if not then I guess I am looking at 10 animations and not 11. Hope this help out a little bit.