Load Attribute Problem - Everything is unlocked?

juzcookjuzcook Member Posts: 259
edited November -1 in Working with GS (Mac)
The game I'm working on at the moment so far features 30 levels. Luckily I had it planned out from the start, and created boolean attributes for each level that check if the player has been awarded for their efforts on each level.

So now I've just implemented the Load attribute into the title screen, and I've previewed it on my iPhone and it says that every level has earned the award when I haven't even played it. Until just now I've been using the Viewer on my iPhone, so it's not like the awards would have been saved previously. In the viewer I know the awards are working because each time I jump out of a level and goto the level select page only the levels with awards will highlight.

Am i missing something simple here?

EDIT: I might also add that everything is saving and loading correctly except for the Awards. So levels that I have unlocked save properly when I close the App and re-open it.

Comments

  • juzcookjuzcook Member Posts: 259
    AHHHH, i uninstalled it and reinstalled it another few times and it fixed itself. Odd. Sorry for the post!
  • juzcookjuzcook Member Posts: 259
    OK nope it's done it again, only this time it happened after I tested a few levels and jumped back to the main menu. To clarify, I'm saving everything to "Key = 1", is that right? or am I supposed to make a new key for EACH attribute? I can't seem make sense of what the problem is just yet.
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