smaller target area ... collision question
design219
Member Posts: 2,273
This answer may exist already somewhere, but I'm not finding it.
In something like the "basic shooter", if I wanted to have to hit a smaller area on the enemy actor instead of the entire area of that actor, how would I do that?
In something like the "basic shooter", if I wanted to have to hit a smaller area on the enemy actor instead of the entire area of that actor, how would I do that?
Comments
Thanks for the help by the way.
Make 2 actors.. One of them has nothing but the artwork, and it follows the other actor around.
Make the other actor invisible, and whatever size you want the collision box to be, and give it collision rules, controls, spawning rules, etc.
Good luck!
tshirtbooth... I've noticed you go above and beyond to help people in this forum. Don't think it isn't appreciated! You da man!
I don't want you to take away your game creating time... I think you guys have pointed me in the right direction to work it out.
http://gamesalad.com/wiki/how_tos:gsc_follow_another_actor
And I have my invisible actor and visible actor moving together. Now I'm stuck on how to make the invisible actor communicate with the visible one... I want to visible to animate briefly and destroy itself after the invisible actor is hit.
I'm sure this is obvious, but again, I'm not seeing how.
The visible sees the game.IAmHit is true and does its blinking. (There's a how to for that)
Now I can't get the fade out to work. :-( I've followed the tutorial exactly and it's not working. Grrrrr.
Still, having a lot of fun working with Gamesalad!
@paranoid_android