boolean - player movement
multiplayer
Member Posts: 30
In my scene i have got 2 actors: First is "player" second is simple box. What i want to do
is to turn off player movement when he colide with box.
I add Rule to player:
Actor recieves event / overlaps or colide / with actor of type / Box
Change atribute / self.Physics.Movable to 0
nothing happens... what im doing wrong? or maybe is other solution to togle player movement off.
thx,
is to turn off player movement when he colide with box.
I add Rule to player:
Actor recieves event / overlaps or colide / with actor of type / Box
Change atribute / self.Physics.Movable to 0
nothing happens... what im doing wrong? or maybe is other solution to togle player movement off.
thx,
Comments
What do you use to move the actor in the first place? Change Velocity? Accelerate? Move?