One Way Collision
RondoRocket
Member Posts: 411
Does anyone know of a way (or trick) to create one way collision so an actor can pass through a non-movable actor but not go back?
Twitter:rondorocket
Web: rondorocket.com
Comments
You need to constrain the Player's Y position to an attribute.
--
When Player collides with Platform
and Player.Y > Platform.Y + (Height of Platform)
Then Bounce with object
--
That way the player only collides when it's above the platform, but can still pass through it
Twitter:rondorocket
Web: rondorocket.com
Thanks for any help.
Twitter:rondorocket
Web: rondorocket.com