text as image or behavior?

MacTeachMacTeach Member Posts: 11
edited November -1 in Working with GS (Mac)
I am creating a game with cards that will have a simple word on them. The problem is, I don't know if I should create each of these cards with the words as an image (like in illustrator) or should simply create one blank one and have each actor have a "display text" rule that has the text on it?

In total, I'll likely have at least 200 words, maybe more depending on how deep I take it.

Comments

  • firemaplegamesfiremaplegames Member Posts: 3,211
    Personally, I would create everything as an image. This way you can add different visual effects - drop shadows, bevels, etc.

    The current Display Text behavior looks very unprofessional in my opinion.
  • victorkin11victorkin11 Member Posts: 251
    But 200 card maybe will have memory problem!
  • StusAppsStusApps Member, PRO Posts: 1,352
    i would make one card graphic and then create your 200 images of just the words using a nice font in photoshop. So they are all pngs, but you can reuse the card bakground each time.
  • MacTeachMacTeach Member Posts: 11
    Do you guys agree with Victorkin that there might be memory problems?
    I can't think of another way to do this really.
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