how do i make a actor rotate back to its normal position
THINGTHING
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how do i make a actor rotate back to its normal position after it overlaps or collides with another actor
Comments
In a collide rule put a timer after (how long u want rotation to occure) change attribute self.rotation =0 or interpolated actor rotation to 0
At the top of the behavior list put:
Change Attribute self.initRotation = self.rotation
Then in the collide rule...
Rule: When overlaps or collides with ...
Rotate To Angle self.initRotation [x] runs to completion