See if anyone can help me out here....
SaveDave
Member Posts: 140
If i have a static iphone game screen of 480 x 320 and have an actor as my main character who stays static in the middle of the screen with a constant movement animation to "mimic" moving, can i then have a background image that scrolls in from the right/left and continues moving to simulate the movement?
If yes, does this background image have a maximum size?
Also, if i want parts of this background to be interactable, can i create actors and group them to this background so that it moves along with the scrolling?
think that makes sense!!.....
anyone????
If yes, does this background image have a maximum size?
Also, if i want parts of this background to be interactable, can i create actors and group them to this background so that it moves along with the scrolling?
think that makes sense!!.....
anyone????
Comments
I want the scene stationary and everything else to move.
To pull it off, you would need to use a lot of Constrain Attributes which are very processor intensive.
IF they are not tied to the background, something like doodle jump, then that is certainly doable, but if they have specific positions, it gets a bit tricky.
Essentially, you are saying (to the attached piece) "always keep my X and Y positions a specific distance from the edge of the background graphic."
To do that you need to use Constrains.
In my opinion, I would try to think of a different solution.
wrap y
move the camera