binoculars or scope functionality

Player_EPlayer_E Member, PRO Posts: 604
edited November -1 in Working with GS (Mac)
Just wondering if anyone has any ideas on how to work a scope or binoculars into a game.

Yes im back and I have an idea for a game that would require this ability. to be more specific I only want a small circle to be "zoomed in" while the remainder of the screen is still at normal distance.

I was thinking of multiple layers and one having a circle cut out to reveal the "zoomed in" background.

let me know what you guys think

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