Small performance tips
UtopianGames
Member Posts: 5,692
So if you have actors checked to movable and have a lot of them it will cause low frame rates.
There is a way to still move certain actors depending on what you want to do.
For eg in my platform game i have some platforms movable attribute set to unckecked and you can still move it with interpolate self.position.Y to self.Position.Y-48
You can also still move actors by using the constrain to mouse X or Y if movable is unchecked.
Hope this helps.
Darren.
There is a way to still move certain actors depending on what you want to do.
For eg in my platform game i have some platforms movable attribute set to unckecked and you can still move it with interpolate self.position.Y to self.Position.Y-48
You can also still move actors by using the constrain to mouse X or Y if movable is unchecked.
Hope this helps.
Darren.
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However 2 actors with moveable off will not 'collide'. In other words they will not be able to effect each other. As long as 1 has it on though you can still effect the other. Does this make sense?
-JGary
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In the viewer I have the same framerate: 56-60 and 21 Mb Ram