how might I achieve the raster image deform/warp seen in the iPhone app Wobble?
CCJ
Member Posts: 10
Hello all,
I am very interested in applying the warp/deform effect seen in the iPhone app Wobble (it lets you define regions on a raster image and then deforms those regions as it gets input from the accelerometer or the user's touch as if they had adopted faux soft-body physics) to a game I am making, but I'm not sure how this effect was achieved. Anyone have any advice as to how I might program an analogous effect using Gamesalad?
Thanks,
CCJ
I am very interested in applying the warp/deform effect seen in the iPhone app Wobble (it lets you define regions on a raster image and then deforms those regions as it gets input from the accelerometer or the user's touch as if they had adopted faux soft-body physics) to a game I am making, but I'm not sure how this effect was achieved. Anyone have any advice as to how I might program an analogous effect using Gamesalad?
Thanks,
CCJ
Comments
From your description however...doesn't sound like its a possible effect with GS. They are probably morphing the image via OpenGL manipulations...which is raw code scripting.
Maybe I WILL search for it now.
(unless its cartoon boobies...then what's the point...don't need to see Betty Boop's Boobs)