it doesnt make sense - rules logic issue..

POMPOM Member Posts: 2,599
edited November -1 in Working with GS (Mac)
hey guys i have a very strange problem!
i have a counter, that cout up +1 every time an event happens (it works, i can see it with display text), now i have another actor that has an attribute "self.temp counter" and a rule:

when game.counter > self.temp counter
change self.temp counter to game.counter

the problem is it works only once, from 0 to 1, but not from 1 to 2 and 2 to 3 etc
the GAME.counter is adding +1 , but the SELF.counter doesn't keep up.
any ideas?

Comments

  • scitunesscitunes Member, Sous Chef Posts: 4,047
    I think you'll need to use constrain instead of change

    may hurt your fps, though

    edit: yeah, or a timer
  • POMPOM Member Posts: 2,599
    well it works with a timer... so that is good news, thanks for the quick help tsb.
    but in computer logic it still doesn't make any sense, do you know why is it happening?
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