it doesnt make sense - rules logic issue..
POM
Member Posts: 2,599
hey guys i have a very strange problem!
i have a counter, that cout up +1 every time an event happens (it works, i can see it with display text), now i have another actor that has an attribute "self.temp counter" and a rule:
when game.counter > self.temp counter
change self.temp counter to game.counter
the problem is it works only once, from 0 to 1, but not from 1 to 2 and 2 to 3 etc
the GAME.counter is adding +1 , but the SELF.counter doesn't keep up.
any ideas?
i have a counter, that cout up +1 every time an event happens (it works, i can see it with display text), now i have another actor that has an attribute "self.temp counter" and a rule:
when game.counter > self.temp counter
change self.temp counter to game.counter
the problem is it works only once, from 0 to 1, but not from 1 to 2 and 2 to 3 etc
the GAME.counter is adding +1 , but the SELF.counter doesn't keep up.
any ideas?
Comments
may hurt your fps, though
edit: yeah, or a timer
but in computer logic it still doesn't make any sense, do you know why is it happening?