Scene Behave!

victorkin11victorkin11 Member Posts: 251
edited November -1 in Working with GS (Mac)
If only scene can have arrays, loops, switch case, destory & access all the actor in the scene, maybe even pointer, I sure it is much easy to imply to GS, and won't affect performance & memory too much.

And In scene behave, we can save actor with current Situation, not only attribute.
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