Scene Behave!
victorkin11
Member Posts: 251
If only scene can have arrays, loops, switch case, destory & access all the actor in the scene, maybe even pointer, I sure it is much easy to imply to GS, and won't affect performance & memory too much.
And In scene behave, we can save actor with current Situation, not only attribute.
And In scene behave, we can save actor with current Situation, not only attribute.