FPS Indicator

TheTTheT Member Posts: 80
edited November -1 in Working with GS (Mac)
Hey,
is there a way to show in game fps in the preview ? Searched the forum, but no matches found. :(

Comments

  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    In the Preview Player? No, because it may not give you accurate details if you are developing for the iPhone as your computer probably has more processing power.
  • TheTTheT Member Posts: 80
    Alright, copy that.
    Do you have any idea how to make an actor keep a certain speed in a falling direction, when the gravity is set off but the actor is pushed back by another one. I know, sounds weird, but it is more preciously described in my other "Physics Issue" post.
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    Constrain Attribute behavior.
    The Max Speed attribute in its Motion attributes?
  • TheTTheT Member Posts: 80
    Yeah, well, the problem isn't that the falling actors aren't fast enough, actually the player's fire should could them slow down to a certain degree, but at the moment, if the player fires "too often" on these actors, the will just turn around and fly up in the sky.
    So what I need is a way these falling actors can "be slowed down" up to an certain degree, but not get "pushed up" to the top again by the player's fire.
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