In-App Purchase in Xcode
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Member Posts: 13
Well, because GS doesn't have any in-app purchase ability (yet, maybe beta 0.9? Probably not), i'm thinking of doing a round about way of doing it, but not sure if it's possible. Has anyone figured out a good way to do this?
Background. I'm creating an app that will have 10 different stories/games all packaged in one GS app. This will be Volume 1. Down the road we're planning on doing a few more volumes. So we'd like to make an app to house them. Each volume will be able to be purchased "in app" for $x.99.
Here's my thought. I'd like to create separate app in Xcode to house these. (Learning curve I know, but I want to know if it's even possible before i go down that road). It'd be fairly simple and straight forward. So the big question is, will I need to do any separate coding after i export each volume from GS to make it purchasable via in-app purchase App? Or can I simply export from GS to the iTunes Connect, and then hook them up via the Xcode in App app?
Does this even make sense? Has anyone done anything like this? Is there a better way?
Background. I'm creating an app that will have 10 different stories/games all packaged in one GS app. This will be Volume 1. Down the road we're planning on doing a few more volumes. So we'd like to make an app to house them. Each volume will be able to be purchased "in app" for $x.99.
Here's my thought. I'd like to create separate app in Xcode to house these. (Learning curve I know, but I want to know if it's even possible before i go down that road). It'd be fairly simple and straight forward. So the big question is, will I need to do any separate coding after i export each volume from GS to make it purchasable via in-app purchase App? Or can I simply export from GS to the iTunes Connect, and then hook them up via the Xcode in App app?
Does this even make sense? Has anyone done anything like this? Is there a better way?
Comments
If you are going to use GameSalad you're better off just naming your apps something similar.
SuperAwesomeFunGame: Vol1 ($0.99)
SuperAwesomeFunGame: Vol2 ($0.99)
SuperAwesomeFunGame: Bonus Features (Free)
I don't know if Apple will like that or not though.
If you're going to xcode, then just do it all pure xcode
But maybe having 2 different apps out there, more people will find it?
And how did you know the name of my app? That's amazing!
thanks ORBZ.