Fonts

MotherHooseMotherHoose Member Posts: 2,456
edited November -1 in Working with GS (Mac)
iOS has 14 native fonts...GameSalad should allow us access to all of them.

would love:

"Marker Felt"
"Zapfino"
"American Typewriter"

MH

Comments

  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    +1

    I know programmers hate to hear this, but how hard can it be to support the uploading of custom fonts during the build process??
  • MotherHooseMotherHoose Member Posts: 2,456
    @BarkBarkCo

    I wanted to add that...but, thought it was asking too much! LOL!

    I mean...for us to be able to copy the font to our programs resources and be able to tell GS app. to use it!

    the fonts are in the UI framework...all system fonts are available
    -- think GS could just add the names of the iOS fonts to NSString *familyName"...
    As they have added the ones that we do have access to.

    Interesting reading: the code of GS...of course majority of it is encoded but near the bottom is some readable stuff like fonts.

    alas, if we had tables/arrays/sprite sheets we could just drag in a gfx of the the font face and work from there!

    more importantly we need a way to add a block of text.
    MH
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    I'm pretty sure Alt+Return gives you add'l lines.
  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    I dont know if its so simple but if GS uses some form of "sheet" in ttf or not, it would be nice to be able to replace that with a sheet we built ourselves.

    Thats kind of how you have to handle it working from scratch anyways
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