Transparency & solid ground
williamsonajm
Member Posts: 12
Hi all
Bit of a noob question I'm sure, but at the moment I'm just trying to make a basic, proof of concept, platform game. I have my player, who can move l&r, jump, hit the ground, etc. However, my ground is perfectly flat. I would like to be able to have an 'un-level' ground by making image in the png file 'wavy', and thus a more realistic ground/slop/etc. However, GS ignores any transparency in the png file, and simply has my player stand 'on top' of the entire image, instead of falling trough the transparency and landing on the 'solid' ground.
Any suggestions? Is this even possible? (did this post even make sense? hehe) :-P
Bit of a noob question I'm sure, but at the moment I'm just trying to make a basic, proof of concept, platform game. I have my player, who can move l&r, jump, hit the ground, etc. However, my ground is perfectly flat. I would like to be able to have an 'un-level' ground by making image in the png file 'wavy', and thus a more realistic ground/slop/etc. However, GS ignores any transparency in the png file, and simply has my player stand 'on top' of the entire image, instead of falling trough the transparency and landing on the 'solid' ground.
Any suggestions? Is this even possible? (did this post even make sense? hehe) :-P
Comments
What we did was make the art for platforms them make a mask (invisible rectangles that we rotated into place).
A pain but it is possible.
Darren.
You could have 1 single background with all you platforms drawn on and the you have just one 480x320 BG image.
Whatever works best for you but it should be ok.
Darren.
Darren.