Acceleration, velocity, and other goodies

williamsonajmwilliamsonajm Member Posts: 12
edited November -1 in Working with GS (Mac)
Hi all,

Just a question regarding accel, vel, etc. For reference, I'm currently trying to work on a basic platformer...

Do the numbers you put in for these values actually relate to anything in the real world? I'm just finding it difficult to judge how fast things will move. For example, my gravity is currently about 10,000. My move velocity is about 200.

I was hoping to take inspiration for the feel of movement from the original sonic games. However, according to the documentation on sonicretro.org, Sonic accelerates at a speed of 0.046875 - a number vastly different from anything I'm going to be putting into GS.

Can anyone provide a hint as to what the GS numbers (or the sonic retro numbers) might represent...

Many thanks!

Comments

  • vegasmike1vegasmike1 Member Posts: 192
    why such a high gravity #, I have trouble getting anything to work over 2 or 3 hundred, I am going to try that number you use and see what happens but something tells me you are either freaking out gs let me try.,

    As for an answer there is no scale that I have seen that puts the real world into any of these GS numbers, you sort of have to just make it up your self.

    Anyone else..
  • williamsonajmwilliamsonajm Member Posts: 12
    Well, not 'gravity' in its truest form. Just accel applied to an actor 270* relative to the scene. I'm not using the gravity function of the scene itself...
  • vegasmike1vegasmike1 Member Posts: 192
    -WELL THEN try gravity at about 50 or so, and move it about 50, interesting what happens
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