particles demo

Comments

  • synthesissynthesis Member Posts: 1,693
    Nice job!
    Great way to grab some quick particle settings that look good!
  • chosenonestudioschosenonestudios Member Posts: 1,714
    WoW, very cool!
  • JackBQuickJackBQuick Member Posts: 524
    Fun! Thanks, eaguirre!
  • juzcookjuzcook Member Posts: 259
    that looks briiliant man, nice work!
  • eaguirreeaguirre Member Posts: 89
    Thanks guys,

    here is another one: http://gamesalad.com/game/play/81338

    This is an explosion! made only with particles
  • JackBQuickJackBQuick Member Posts: 524
    Loved your explosion demo. I know just the use for it. Thanks!
  • JackBQuickJackBQuick Member Posts: 524
    Emilio, I have to ask about your formulas 'cause I'm busting brain cells trying to wrap my mind around them. (I don't have much of a math background so it takes me awhile to figure things out.)

    First, in Direction: ((self.Time*self.delta)%360) where self.delta = 17000.

    I'm pretty sure that this distributes the particles around in a circle. This formula is really cool because the answers are: .22, .44, .66, .88, .11, .33, .55, etc. Is there a name for this technique/formula? It's the '17' that is special, isn't it? (I vaguely remember another thread where someone wanted non-repeating numbers and achieved this by using prime numbers.)

    Then, for Speed, you have: max(0,random(50,200)-(self.Time*25)). As far as I can tell, the more time that lapses, the greater the odds are that Speed = 0. Is this right?

    Love your second demo. I've added smoke particles and the effect is awesome! Would you mind if I used this in my game?
  • JackBQuickJackBQuick Member Posts: 524
    Here's what I made from eaguirre's template:

    Particle Magic Demo 3

    I added smoke and stars. I was hoping to use it when an actor exploded but couldn't get it all to work properly -- I was probably using too many resources. Anyways, just another demonstration showing what can be done with particles.
  • eaguirreeaguirre Member Posts: 89
    JackBQuick said:
    Emilio, I have to ask about your formulas 'cause I'm busting brain cells trying to wrap my mind around them. (I don't have much of a math background so it takes me awhile to figure things out.)

    First, in Direction: ((self.Time*self.delta)%360) where self.delta = 17000.

    I'm pretty sure that this distributes the particles around in a circle. This formula is really cool because the answers are: .22, .44, .66, .88, .11, .33, .55, etc. Is there a name for this technique/formula? It's the '17' that is special, isn't it? (I vaguely remember another thread where someone wanted non-repeating numbers and achieved this by using prime numbers.)

    Then, for Speed, you have: max(0,random(50,200)-(self.Time*25)). As far as I can tell, the more time that lapses, the greater the odds are that Speed = 0. Is this right?

    Love your second demo. I've added smoke particles and the effect is awesome! Would you mind if I used this in my game?

    Yes for both of the math questions and yes you can use it freely in any game :)
    Also sometimes I change the 17000 and try multiples of 360 that will give you an spiral.

    Cheers
  • eaguirreeaguirre Member Posts: 89
    JackBQuick said:
    Here's what I made from eaguirre's template:

    Particle Magic Demo 3

    I added smoke and stars. I was hoping to use it when an actor exploded but couldn't get it all to work properly -- I was probably using too many resources. Anyways, just another demonstration showing what can be done with particles.

  • JackBQuickJackBQuick Member Posts: 524
    Thanks, eaguirre!

    Sorry, I should clarify: I couldn't get the explosion to work in the context of my game -- I think that I was already stretching the limits by the numbers of actors (I have over 30 actors in the scene) and behaviours I have -- but the explosion works fine by itself.
  • thebitmasterthebitmaster PRO Posts: 75
    Thanks both to eaguirre and whoever created the Particle Magic 3 demo! I'd like to know who it was, but I don't see a way to find out?

    The example helped clarify some particle details for me. I'm getting the feeling that the docs for particles should be a little more precise. It's note entirely clear exactly how the first tabs variables interrelate from the description.
Sign In or Register to comment.