The Ultimate GameSalad Feedback Thread
Photics
Member Posts: 4,172
Here's a list of things that I think would help improve GameSalad.
(This is aside from the usual "MAKE PRO CHEAPER" and "ADD GAME CENTER" rants.)
New Behaviors To Make Pro More Valuable
- Webview (Load local or web content in a frame)
- In-App purchases
- Read/Write MySQL Database
General Behaviors
- On-Screen Keyboard
- On-Screen number pad
- Play video
- Change Layer
Hardware Behaviors
- Vibration
- Camera light
- Screen brightness
- Clock (What time is it? What day is it?)
Add Expressions in the fields of behaviors that could use it...
- Hyperlink Behavior (for dynamic link creation)
- Animate Frames Behavior (for speed control)
- Change Scene (for better control over scene changes)
User Interface improvements
- Grid / guides / rulers
- Snap to grid / guide
- Control+Arrow to move 10 pixels, instead of just one pixel per arrow press
- able to delete "My Behaviors"
- Sort custom attributes
- Unable to delete "All" tag
- Revert to prototype includes attributes
- More Right-Click menu items for common tasks
Advanced Stuff
- Custom Behaviors
- Arrays (I'm not sure what this is, but it seems important.)
- Custom collision shapes
Audio
- Midi support / able to read sheet music
- Loop Maker (Like Fruity Loops)
(These two would make music files much smaller, while creating good video game sound.)
Technical issues
- Tiles not working properly with Resolution Independence
- Memory leak, not releasing memory after actor is deleted
- Loading time needs improvement
- GameSalad creator slows down the more it is used
- Hard to take iPad screenshots (in preview mode) on small displays
Difficult to Achieve
- Better cross-platform support (Android, Web Browsers, PC)
- Pixel based collision detection (without crippling performance)
- Vector Graphics (Unlikely, but that would help with the next item)
- Universal Binary (One size fits all)
Miscellaneous
- Disable unused touch points (Keeping track of 5 or 11 touches is often overkill.)
- Flip animation
- Set app language (for multi-language support)
- Wrap text to actor box in the Display Text behavior
Community
- Custom Behaviors (Let the community get involved in the development process)
- Have a competition for the best "New Projects" templates
- Better text editor (html or wysiwyg) for forum posting
- Better private messaging system
(This is aside from the usual "MAKE PRO CHEAPER" and "ADD GAME CENTER" rants.)
New Behaviors To Make Pro More Valuable
- Webview (Load local or web content in a frame)
- In-App purchases
- Read/Write MySQL Database
General Behaviors
- On-Screen Keyboard
- On-Screen number pad
- Play video
- Change Layer
Hardware Behaviors
- Vibration
- Camera light
- Screen brightness
- Clock (What time is it? What day is it?)
Add Expressions in the fields of behaviors that could use it...
- Hyperlink Behavior (for dynamic link creation)
- Animate Frames Behavior (for speed control)
- Change Scene (for better control over scene changes)
User Interface improvements
- Grid / guides / rulers
- Snap to grid / guide
- Control+Arrow to move 10 pixels, instead of just one pixel per arrow press
- able to delete "My Behaviors"
- Sort custom attributes
- Unable to delete "All" tag
- Revert to prototype includes attributes
- More Right-Click menu items for common tasks
Advanced Stuff
- Custom Behaviors
- Arrays (I'm not sure what this is, but it seems important.)
- Custom collision shapes
Audio
- Midi support / able to read sheet music
- Loop Maker (Like Fruity Loops)
(These two would make music files much smaller, while creating good video game sound.)
Technical issues
- Tiles not working properly with Resolution Independence
- Memory leak, not releasing memory after actor is deleted
- Loading time needs improvement
- GameSalad creator slows down the more it is used
- Hard to take iPad screenshots (in preview mode) on small displays
Difficult to Achieve
- Better cross-platform support (Android, Web Browsers, PC)
- Pixel based collision detection (without crippling performance)
- Vector Graphics (Unlikely, but that would help with the next item)
- Universal Binary (One size fits all)
Miscellaneous
- Disable unused touch points (Keeping track of 5 or 11 touches is often overkill.)
- Flip animation
- Set app language (for multi-language support)
- Wrap text to actor box in the Display Text behavior
Community
- Custom Behaviors (Let the community get involved in the development process)
- Have a competition for the best "New Projects" templates
- Better text editor (html or wysiwyg) for forum posting
- Better private messaging system
Comments
I considered Voice Chat, but that falls under Game Center.
I'd be happy with faster load and GameCenter, but all this list would be great.
_______________
Nesen Probe http://itunes.apple.com/us/app/nesen-probe/id377766693?mt=8
Tickle Stones http://itunes.apple.com/us/app/tickle-stones/id363484260?mt=8
Food Fight! (free) http://itunes.apple.com/us/app/food-fight/id352646643?mt=8
GameSalad Software:
-Sprite Sheet support (to fix the tiling issues)
-Enable/Disable gravity on actor (so actor is not affected by scene gravity)
-Actor attributes (flip horizontally, vertically, skew)
-Organizer! (I would LOVE to organize all my images and sounds by folders and sub-folders)
-New GameSalad splashscreen (no more "made with", perhaps "powered by")
GameSalad Community:
-Private forum for paid developers
-More Gendai forum activity
-Some sort of quality control through Gendai or the community. (No more 1 day development cash-ins, stolen games, and more quality titles that will perhaps help bring some credit back to the GameSalad name.)
2nd is polygonal collision shapes.
3rd is dynamic actor anchors (instead of only its center point)
4th is actor chains (linking actors to actors via their anchor points)
The first will allow us to build more complex and exciting sequences in our games as well as manage data better.
The second will allow more unique collision physics and expand games beyond circles and squares.
The third will make things like levers and pendulums (amongst many other things) possible.
The fourth will make things like chain links, trains, etc. possible...which could open the door to more complex physics games.
I would also like to see features like a "take a screenshot" behavior , device clock and date access and an "email content" support (for things like screenshots and scores)...which would make non-game apps more exciting and more inline with normal app features in entertainment (ie: more cupcake types).
However, that being said, the microphone, vibrations, camera, compass, and gyroscope are only available on iPhones. None of the other iDevices have those.
It would go against GameSalad's aim to be completely cross-platform. You would have to re-factor your code for different devices.
It would certainly be amazing to play with those features, but I don't think it will ever happen.
I agree with everything else on the list.