What's the best way to create an event at at set time?
SaveDave
Member Posts: 140
What I'm looking to do is have a ball for instance, fall down as the actor gets within a certain distance of it. How will I go about this?
Do I need to create an invisible actor to collide with to trigger this event?
Any help would be appreciated.
Thanks
Do I need to create an invisible actor to collide with to trigger this event?
Any help would be appreciated.
Thanks
Comments
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Sorry....I Should have realised that easy!
Here's another stumbling block. The camera follows my "hero" but only while he's middle of the screen.... Can I not have him be followed with him pushed up against the left side of the screen?
If that makes sense????!!!
Can you have a camera follow the hero but then also allow the user to tap and drag the camera ahead and "abandon" the hero in view. The idea is to let them "peek ahead" with the camera to analyze an upcoming area and then when they tap the screen or slide back (or maybe just move the character again) it re-centers the view on the hero again and follows him.
I think Angry Birds does something similar to this. Maybe even Stunt Squirels by FMG.