What's the best way to create an event at at set time?

SaveDaveSaveDave Member Posts: 140
edited November -1 in Working with GS (Mac)
What I'm looking to do is have a ball for instance, fall down as the actor gets within a certain distance of it. How will I go about this?

Do I need to create an invisible actor to collide with to trigger this event?

Any help would be appreciated.

Thanks

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