Actor behavior processing

HotamanHotaman Member Posts: 1
edited November -1 in Working with GS (Mac)
Can anyone explain how object behaviors and actions are processed and triggered?

I am having a difficult time getting some simple actor sync/communications working. I have multiple instances of an actor, each has an ID assigned to it. I select which actor is active by setting a global variable. When selected, this first actor updates some global vars.

Another actor reacts to the previous actor updating the global vars.

The problem is that the second runs once before the first objects have a chance to update the global vars. This causes the second object to miss behave.

I still have a few more ideas to try, but I will still have questions on actor behavior processing.

Any help is greatly appreciated.

Hotaman
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