Scrolling image and framerate drops
RondoRocket
Member Posts: 411
I have a lot of my gameplay in place and so I started adding more place holder art (simple boxes built in GS) and set them up to scroll. I used the technique where once the image is off screen it repositions itself in front of the actor and scrolls on screen again. Everything under Physics is OFF but I noticed my framerate drops 4-5 frames once I added it. The image is 512x32 so it fills the entire bottom of the screen in landscape mode.
Just curious if this is what I can expect as I add more images? I'm on an iPhone 3G using OS4.
Thanks for any input.
Just curious if this is what I can expect as I add more images? I'm on an iPhone 3G using OS4.
Thanks for any input.
Twitter:rondorocket
Web: rondorocket.com
Comments
Especially on the iPhone 3G and older - those processors will really struggle.
I found some good optimization threads having to do with Rules and so forth so I'll start overhauling in those areas to see if I can save some frames.
Twitter:rondorocket
Web: rondorocket.com
Twitter:rondorocket
Web: rondorocket.com
But I still think a couple of scrolling images shouldn't cause the frame drop I'm witnessing. But I'm not about to complain considering GS's ease of use. I was more curious going forward if this is typical so I know what to expect and not waste a bunch of days trying to fix something that isn't broken.
Twitter:rondorocket
Web: rondorocket.com