Why does my actor not animate when he jumps?????

SaveDaveSaveDave Member Posts: 140
edited November -1 in Working with GS (Mac)
So I got my actor jumping now... And he runs and it's not jerky now..(cos I used accelerate instead of move) thanks orbz.

But I have the following set:

If jump = true

Move Y 180

Animate

If actor colides with ground, jump = false

My problem is that the actor will jump but the animation is very hit and miss. It does not animate at all for around 90% of the times I test it but, it occasionally does. Even then though, the animation is not full!

What am I doing wrong?

On another note, how do I stop being able to just keep pressing rapidly to give the effect of flying instead of jumping??

Help would be great! Sorry to keep askin all these noobie Q's!!!

Comments

  • hrsmediahrsmedia Member Posts: 522
    Try wrapping the animation in a timer - after 0 secs play animation with run to completion checked.
    Not sure if it's the best way to do it.
  • SaveDaveSaveDave Member Posts: 140
    I have tried this too.. Still no joy. :-(

    Any other ideas??
  • SaveDaveSaveDave Member Posts: 140
    Oh my gawd!!!!!

    This p'ing me off bad!! I have tried everything I can think of to try and sort this out..

    Surely someone else has had this same problem?
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