BUG - Actor visibility wraps but collision/touch area does not.
RH
Member Posts: 1,079
I have asked about this before but after a lot of testing, I can't find a way around it and I assume that this is not supposed to happen.
As I said in the title I can see the actor wrapping but can't interact with the section of the actor that is appearing back through the other side of the screen.
When I am using constrain self.position.X to game.touch1.X I find that I can't release actor half way through the edge of the scene and grab it from the opposite edge. In the image below I have circled the areas that do not respond.
Hope somebody can help me as this is a major flaw in the basics of my game. Thanks
As I said in the title I can see the actor wrapping but can't interact with the section of the actor that is appearing back through the other side of the screen.
When I am using constrain self.position.X to game.touch1.X I find that I can't release actor half way through the edge of the scene and grab it from the opposite edge. In the image below I have circled the areas that do not respond.
Hope somebody can help me as this is a major flaw in the basics of my game. Thanks
Comments
Darren.
Did you ever find a work around?