Holes in my boxes?
Ing3nu
Member Posts: 22
Hi guys!
Okay, another question.
I am trying to make a "pass through" object. In essence, I have a box with a hole in it that an actor should be able to pass through as it falls (if you rotate the box 90 deg then the actor bounces off the solid side).
Because the box needs to be able to rotate, it is getting dicey. Is there a way to either define the collision areas on an actor (so I would define the sides of the box as collide-able, but the center of the box would be free) or to link multiple actors together so they rotate all as one (this way I could build my "box" out of separate walls, rather than a single image).
Okay, another question.
I am trying to make a "pass through" object. In essence, I have a box with a hole in it that an actor should be able to pass through as it falls (if you rotate the box 90 deg then the actor bounces off the solid side).
Because the box needs to be able to rotate, it is getting dicey. Is there a way to either define the collision areas on an actor (so I would define the sides of the box as collide-able, but the center of the box would be free) or to link multiple actors together so they rotate all as one (this way I could build my "box" out of separate walls, rather than a single image).
Comments
I also have something similar (He shoots, he scores!) but I don't think it's as sophisticated as eaguirre's.
Thanks TONS! I'll grab both and cross compare.
-I