Game in a day

UtopianGamesLtdUtopianGamesLtd Member Posts: 120
edited November -1 in Working with GS (Mac)
Inspired by Stu, we decided to try our hands at a game in a day (24 hours) and have this so far after a few hours.



The idea is to collect all the X (to be decided) and make your way to the X (warp, goo bath, goo house).

Simple controls and i'm really enjoying playing the 3 demo levels.

Will make for iPad & iPhone.

Darren.

Comments

  • RHRH Member Posts: 1,079
    Looks great and the physics looks really smooth! Tilt controls?
  • StusAppsStusApps Member, PRO Posts: 1,352
    very cool! simple is good.
  • expired_012expired_012 Member Posts: 1,802
    Looks awesome! Wish you the best of luck!
  • UtopianGamesLtdUtopianGamesLtd Member Posts: 120
    Tilt is an option along with (the better imo) touch Left and Right pads.

    Darren.
  • VoidedSkyVoidedSky Member Posts: 1,095
    Looks Stellar! You should make the red ball wrap to the other side.
  • butterbeanbutterbean Member Posts: 4,315
    Looking good! Can't wait to see more!
  • GRIDGRID Member Posts: 30
    Question: Is there a way of using curved walls?
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    convex curves are pretty easy because you can use circles. But concave curves need to be made from multiple rectangular actors positioned to form a near-curve (as in an octagon is "nearly" a circle). The more rectangular actors you use the more smooth of a curve, but as of now you don't want more actors than necessary in a single scene or GS will get bogged down, so find a nice compromise. I would use invisible rectangular actors and lay them over the visible curves.
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