Interpolate enemies and finding their orientation
RondoRocket
Member Posts: 411
I'm using interpolate to move my enemies along their X value towards my actor. But how do I figure out which side of my actor they are on so I can play the appropriate animation? I don't think using LinearVelocityX works with interpolate, does it? Is there some other option?
Thanks for any help.
Thanks for any help.
Twitter:rondorocket
Web: rondorocket.com
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Twitter:rondorocket
Web: rondorocket.com