how to get good game performance out of GS
chicop
Member Posts: 263
Sorry i dont know that answer but if you do please share :-)
what makes for good game performance optimization? Have you encountered any thing that helps or makes things worse?
like will spawning 4 actors kill the performance or does that happen after 100?
should we be using limited colors profiles when designing graphics? or is compressing them to png enough?
i remember the old internet days when a 150 kb jpg would be a no no on a website... thats why Flash was so awesome as it did vector graphics that used waaayy less then any series of bitmaps/jpg etc..
any tips would be awesomely appreciated!
what makes for good game performance optimization? Have you encountered any thing that helps or makes things worse?
like will spawning 4 actors kill the performance or does that happen after 100?
should we be using limited colors profiles when designing graphics? or is compressing them to png enough?
i remember the old internet days when a 150 kb jpg would be a no no on a website... thats why Flash was so awesome as it did vector graphics that used waaayy less then any series of bitmaps/jpg etc..
any tips would be awesomely appreciated!
Comments
had not seen these yet.. will look at them for sure
There's always more you could do to optimise a game.
I'm playing around with a shooter for the iPad at the moment. I have no idea if it'll work, but it's lovely to make something without having to worry about optimising so much!
QS
Dr. Sam Beckett never returned home...
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