Turn Rules On/Off
joelmejiaganan
Member Posts: 2
Everytime we test a new rule we change it a lot of times until we get the results we really want.
Sometimes the initial rule is better than the edited one and we have to undo all.
But what if we just copy that rule and edit the copied one and "turn off" or disable the initial rule. That way we don't have to do it all again.
It can be an on/off switch on the rule's name bar.
What do you think?
Sometimes the initial rule is better than the edited one and we have to undo all.
But what if we just copy that rule and edit the copied one and "turn off" or disable the initial rule. That way we don't have to do it all again.
It can be an on/off switch on the rule's name bar.
What do you think?
Comments
rule when self.disabled is true
Be a little wary of the 'my behaviors' folder as there is currently a bug where you cannot delete those behaviors...
A disabled checkbox in the rule bar would be ideal. However, until then what I do is just wrap a block of behaviors in a rule where game.name contains DISABLED. This is effectively always false. Make sure you take out any disabled blocks before production though as even the mere presence of rules, even if they are never executed, slows the engine down.