Time out Particles Smoothly (Particle Engine Power)
TheT
Member Posts: 80
Is there a possibility to time/blend out particles smoothly, by that I mean if for ex. you have smoke going up and you want it to smoothly stop the particle effect by not spawning new "smoke" particles on the bottom but keep the already spawned and blend them out.
All I can think of for now is destroying the actor that has the particle effect attached to it to stop it. But that just kill the effect and doesn't make it blend out smoothly. Are there any other option for this or is this something we need to wait for the next version of the engine ?
All I can think of for now is destroying the actor that has the particle effect attached to it to stop it. But that just kill the effect and doesn't make it blend out smoothly. Are there any other option for this or is this something we need to wait for the next version of the engine ?
Comments
They only disappear suddenly when you restart the behavior.
I'm just tossing this out. I'm not where I can test this right now. I'd love to hear if you can get this to work.