Load time optimisation..?

MixelMixel Member Posts: 32
edited November -1 in Working with GS (Mac)
Hi! First post here.. What a nice community GS has!

This may be a dumb question, but will loading performance increase when the game is ran in it's final form compared to in the player? I have one scene in particular with a single actor containing about 30 pretty big bitmaps.. If the between-scene loading isn't shrinkable, is there a way to somehow load in the background or stream the loading mid scene?

I'm a total noob at GS but it's seeming a lot of fun sofar.

Comments

  • ZackGSZackGS Member Posts: 313
    You could spawn the actors before there needed, as opposed to putting them all on the scene

    Or use the change image attribute :)
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