Actors "pushing through" a platform collision?
Ing3nu
Member Posts: 22
Happy Wednesday!
I am having a collision problem I'm hoping someone can help me out with.
I have a moving platform. I have a whole bunch of squares that spawn on top of the platform.
A collision attribute is set on the squares that causes them to collide with the platform and each other.
However, after a few moments of the platform moving back and forth, the boxes start to slowly pass through the platform (ever so slowly).
Any ideas?
I am having a collision problem I'm hoping someone can help me out with.
I have a moving platform. I have a whole bunch of squares that spawn on top of the platform.
A collision attribute is set on the squares that causes them to collide with the platform and each other.
However, after a few moments of the platform moving back and forth, the boxes start to slowly pass through the platform (ever so slowly).
Any ideas?
Comments
I believe he indicated that Gendai resolved the issue but maybe he could chime in and point you in the direction. Seems like a pretty common issue that we should document in the wiki (along with the 100,000 other common questions we see posted daily - LOL!).
@rattlehead
I'll hunt it up, I seem to remember seeing it somewhere.
Thanks!
I created an invisible actor without collision to handle the movement and set it to moveable. Then I created a visible actor for the platform, turned moveable off and constrained it's x motion to the motion of the invisible "moveable" actor.