If you don't read Gamasutra...
quantumsheep
Member Posts: 8,188
Maybe you should start!
A great site, and you get awesome articles like this popping up all the time:
http://www.gamasutra.com/view/feature/6149/finger_physics_from_rogue_project_.php
Some valuable tips there from people with experience!
Cheers,
QS
A great site, and you get awesome articles like this popping up all the time:
http://www.gamasutra.com/view/feature/6149/finger_physics_from_rogue_project_.php
Some valuable tips there from people with experience!
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Comments
Here's another article on a year being an indie dev:
http://www.gamasutra.com/view/feature/6153/the_voxel_agents_year_one_.php
Good stuff
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
In the second article (Train Conductor), it was eye-opening to read what they said about marketing and how they went from $300 in 6 months for their first app to $20,000 in their first month for their second app. They even suggested to "[d]edicate at least 30 percent of your time to marketing from day one".
Always good to get the lay of the land from people who have been through it. Thanks again for pointing out Gamasutra, quantumsheep.
They have some 'big' names that contribute quite regularly, so it's an interesting read if nothing else!
Everyone has an opinion on how they think the app store works and what leads to 'success'. It's good to be able to read the experiences of those that have actually done it!
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Just read the Finger physics article. (I bought that game after I released 'Quake Builder', there name and game is so much better than mine. (But sort of similar gameplay)
Really interesting read though, icons,free level updates for full and free versions, start at a higher price so you can then knock it down (which they say they should of done). And fun marketing, must make lots of fun trailers.
Also liked the idea of getting lots of TouchArcade beta testers, who if they like your game become Champions for your game...essentially free marketing
I really need to polish up on my marketing and start using those tips
And the ICON is super important too!
Joking of course :-)
Great article, keep em coming.
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
I know you're old, mate, but still...
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io