Use of controller actors
RocketBrain
Member, PRO Posts: 269
i've been manually setting each behavior speed and whatnot isntead of putting a single variable
is there an advantage to using a controller over setting each amount manually? performance good or bad? or is it just about ease of tweaking.
is there an advantage to using a controller over setting each amount manually? performance good or bad? or is it just about ease of tweaking.
Comments
more i think about it, i could see it help with settings. anything else?
So in my Controller I am controlling what spawns, how the player interacts with spawned objects etc through global and localized spawned variable matching.
Its been a little rough as far as keeping track of things. Something that happens inside of a spawned actor cannot be shared with scene variables, it has to be a global variable, so that boosts ram for the entire game. but even, then I have found it to be invaluable in control of the game.
if you have more specific questions, let me know.
i hadnt used the controller actor idea (my first game) so its all done individually.
that being said, i am running it on the 3g not 3gs or 4. maybe just the old hardware?